Gameplay Updates: Power Cores and Mode Enhancements in Unity URP
Hi,So, I know I haven’t been updating anything in a long while, however, I did make quite a few updates to the game. Mainly, switching from the Built-In Render pipeline of Unity to the Universal Render Pipeline.The reason for the choice is pretty simple. My game does not ask for ultra-realistic graphics and hence I…
Project X UpDATE
So, been quite a while since I posted anything about my game. However, the game currently has a fully fleshed out combat system and probably the best movement system in any game. The following video can convey all the details Showcasing movement system and how it combines into combat. In case the video does not…
Enchant
So I’m deviating a bit from my usual development thing but here I ended up composing a music which is heavily inspired from DOOM, Mick Gordon’s soundtracks. I always wanted to create a track like this, guess I just hit jackpot and ended up making a track akin to DOOM’s and seems a bit fit…
DEVLOG 1
So, now that the player controller is at a stable position in the game, I’ll go about the features that are implemented and the thought process that was there behind. So the first thing I’ll discuss about is the code structuring of the player component and how it was set up. Initially, the player component…
DEVLOG
So, now that the player controller is at a stable position in the game, I’ll go about the features that are implemented and the thought process that was there behind. So the first thing I’ll discuss about is the code structuring of the player component and how it was set up. Initially, the player component…
Update 11
So, unfortunately, despite the graphics looking really good with HDRP, the game did take a hit to it’s frame rate and hence it had to be dropped and it is now returned to it’s original looks. However, there have been a number of added things into the game which are as follows: More responsive movement…
Update 10
So, the project is updated to HDRP and now the graphics look even better than before. However, with the new render pipeline, things look even better and with the added bloom effect, it takes the graphics to the next level. A few minor updates were done to the code where the movement and the jumping…
Update 8
So, I did some tweakings of the code and the result was not satisfying, but still decent. The animations are much more snappier since the ‘wait for finish’ isn’t there anymore. On top of that, a few sound additions, which are placeholders. Added in some contextual animations as well. The part to watch out is…
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