I am a multidisciplinary developer and creator with 14 years of experience working with Unity and game development. My work spans gameplay programming, AI, simulation, physics, rendering, VR, technical art, tools, game design, sound design, and music composition.
Professionally, I have worked across commercial games, VR, simulation, and technical leadership, ranging from FPS gameplay and vehicle systems to high-fidelity flight simulation and custom real-time rendering. Most recently, I built major rendering and simulation systems for a VR flight simulator capable of a 400 km visible range, multilayer volumetric clouds, and sustained 90 FPS on Varjo Aero at 33 PPD.
Outside of engineering, I am also a musician and composer and have spent years working with game audio, sound design, and original music. I tend to approach projects from both the technical and creative sides, whether that means designing a gameplay system, building the tools behind it, shaping its visual presentation, or composing the music around it.
This portfolio is a collection of that work: professional engineering, games, technical experiments, personal projects, art, and music.
CORE SKILLS:
- TECHNICAL:
- Expert in Unity C#
- Good at logic building and hence can transition to any required programming language
- Audio engineer by hobby and profession.
- Musical expertise and have experience in crafting soundtracks for games.
- Strong knowledge of Plastic SCM and Git as well.
- VR Optimization and game optimization
- ENGINES
- Unity Engine 3D, proficient
- Unreal Engine 4, beginner
- CryEngine 5, adept
- GameMakerStudio2, adept
- SOFT SKILLS:
- Great communication skills
- Great orator and can speak on a varied range of topics
- Good teamwork skills
- Goal oriented and will always deliver results in the given time frame
- Good management skills and can handle team with ease and get work done the most efficient way
- Analytical thinking and can find out solutions in the most efficient way.
- Great logical reasoning skills and can easily deduce requisite algorithms in no time.
- HOBBIES:
- Music composer, guitarist and drummer.
- Compose music in free time. Sample: https://soundcloud.com/joy-goldar
- Programming in free time as well, to recreate mechanics from big AAA-titles.
- Albums on Spotify: https://open.spotify.com/album/1RoXhJSJTmfORylPELezMX?si=1vYgHXqbTc-A4IjxUZh00w Artist Page
- Atomic Dame: https://sh3rvin.itch.io/atomic-dame
- LANGUAGES:
- Bengali (Mother tongue)
- Hindi
- English
- German (A1)
- Swedish (basic communication)
WORK EXPERIENCE:
Unity Developer, Threye Interactive
Delhi, India,[On Site]
March 2024 (Currently Working)
- Working on a high-fidelity flight simulator for the Indian Air Force.
- Developed and validated aircraft flight-dynamics systems against DCS reference benchmarks across acceleration, climb performance, speed, and energy bleed.
- Achieved approximately 2% average deviation across measured flight-model tests, with a maximum observed deviation of 7%.
- Architected and developed a custom Unity rendering pipeline specifically for large-scale VR flight simulation.
- Achieved a visible rendering range of approximately 400 km while maintaining high visual fidelity.
- Developed multilayer volumetric cloud rendering using GPU raymarching, empty-space rejection, bilateral upscaling, and temporal reconstruction.
- Optimized the complete simulator to sustain 90 FPS on Varjo Aero at 33 PPD on high settings.
- Maintained this performance with cockpit systems, VFX, simulation, and multiplayer workloads active.
- Developed cockpit systems, HUDs, MFDs, instrumentation, engine logic, and supporting aircraft systems.
- Built debugging, tuning, and aircraft-integration tools that significantly reduced the time required to integrate new aircraft.
- Worked across programming and technical art, including Unity VFX Graph, Shuriken particle systems, shaders, rendering, and performance optimization.
- Use AI-assisted engineering workflows as a force multiplier for research, prototyping, debugging, refactoring, and iteration while retaining responsibility for architecture, implementation, profiling, and validation.
Tech Lead, Minutes Studios
Delhi, India,[HYBRID]
September 2023-February 2024
- Worked as Technical Lead across PC and console game development.
- Led development on a racing game and contributed to a third-person action hack-and-slash title.
- Architected vehicle-handling, traversal, and gameplay systems.
- Modernized legacy Unity code into cleaner, modular, and more maintainable systems.
- Built debugging, iteration, and development tools to improve team productivity.
- Mentored developers and reviewed technical approaches across the team.
- Helped establish coding standards and improve development workflows.
- Worked closely with the team to maintain build stability and reduce regressions.
Freelance Work, Multiple Companies
Visby/Stockholm,Sweden,[REMOTE]
August 2019-October 2022
- Worked as a freelance Unity developer alongside my Master’s degree in Game Design at Uppsala University.
- Contributed to projects for multiple organizations including HempBased, VAU, RadioInnovation, and Uppsala University.
- My primary engagement during this period was a Unity project at Uppsala University connected to the Swedish Childhood Cancer Foundation.
- Worked across Unity development and project-specific technical implementation, adapting to different codebases, requirements, and teams.
- Gained experience working remotely with multidisciplinary teams while completing my Master’s degree.
Unity Developer, AppRoarr Studios
New Delhi, India
July 2017- May 2019
- Designed and developed a commercial FPS in Unity within a small development team.
- Took responsibility across gameplay programming, player systems, AI, progression, UI, and overall technical implementation.
- Contributed to the game’s story, gameplay design, overall look and feel, soundtrack, and sound design.
- Oversaw the project through development and completion.
- The title was commercially released on Steam as Kill ‘Em All.
- Created multiple gameplay prototypes ranging from PC FPS concepts to smaller mobile game ideas.
- Worked as lead programmer on a separate project developed for Hero MotoCorp.
Co-Founder and Ops Manager, Musance
New Delhi, India
May 2015- April 2017
- Co-founded a venture focused on supporting and promoting emerging artists.
- Managed day-to-day operations, planning, business scope, and project execution.
- Handled B2B relationships and client requirements.
- Managed finances, event planning, and coordination across business and creative activities.
- Worked on translating client requirements into practical workflows and deliverables.
Unity Developer, V2 Games,
New Delhi, India
April 2016- June 2016
- First professional Unity development role after several years of independent game development.
- Worked at a studio focused primarily on mobile applications and games.
- Designed and programmed two applications in Unity during the engagement.
- Worked primarily with Unity and C# on Android-focused projects.
- Responsible for programming and implementation during the development cycle.
Indie Developer
April 2012- Present
- Started working with Unity independently during university in 2012 and have continued building games, prototypes, and technical experiments alongside professional work.
- Use personal projects to explore gameplay systems, AI, rendering, physics, tools, procedural systems, and Unity architecture.
- Frequently recreate or reinterpret mechanics from AAA games as technical exercises to understand how those systems work and how they can be implemented in Unity.
- Develop original prototypes and personal game projects, including Atomic Dame.
- Independent development has remained a continuous part of my work and is where I experiment most freely with new techniques, systems, and ideas.
EDUCATION:
Uppsala University Campus Gotland, Sweden (September 2019-2022)
Masters Degree in game design from Uppsala University.
BVCOE, GGSIPU New Delhi, Delhi (August 2010- June 2014)
Bachelor of Technology, Computer Science & Engineering
● Graduated with an aggregate percentage of 67.18
