Hi,So, I know I haven't been updating anything in a long while, however, I did make quite a few updates to the game. Mainly, switching from the Built-In Render pipeline of Unity to the Universal Render Pipeline.The reason for the choice is pretty simple. My game does not ask for ultra-realistic graphics and hence I … Continue reading Gameplay Updates: Power Cores and Mode Enhancements in Unity URP
Author: joy211191
Project X UpDATE
So, been quite a while since I posted anything about my game. However, the game currently has a fully fleshed out combat system and probably the best movement system in any game. The following video can convey all the details Showcasing movement system and how it combines into combat. In case the video does not … Continue reading Project X UpDATE
Enchant
So I'm deviating a bit from my usual development thing but here I ended up composing a music which is heavily inspired from DOOM, Mick Gordon's soundtracks. I always wanted to create a track like this, guess I just hit jackpot and ended up making a track akin to DOOM's and seems a bit fit … Continue reading Enchant
Update 12
So I haven't updated in a long time since I was busy with my course work and had a lot to be done, though I did manage to add some AI to the project just to enjoy it a bit more. The AI for now, can block, attack and track the player, mainly a basic … Continue reading Update 12
DEVLOG 1
So, now that the player controller is at a stable position in the game, I'll go about the features that are implemented and the thought process that was there behind. So the first thing I'll discuss about is the code structuring of the player component and how it was set up. Initially, the player component … Continue reading DEVLOG 1
DEVLOG
So, now that the player controller is at a stable position in the game, I'll go about the features that are implemented and the thought process that was there behind. So the first thing I'll discuss about is the code structuring of the player component and how it was set up. Initially, the player component … Continue reading DEVLOG
Update 11
So, unfortunately, despite the graphics looking really good with HDRP, the game did take a hit to it's frame rate and hence it had to be dropped and it is now returned to it's original looks. However, there have been a number of added things into the game which are as follows: More responsive movement … Continue reading Update 11
Update 10
So, the project is updated to HDRP and now the graphics look even better than before. However, with the new render pipeline, things look even better and with the added bloom effect, it takes the graphics to the next level. A few minor updates were done to the code where the movement and the jumping … Continue reading Update 10
Update 9
So, I have started working on a small gauntlet for the game where the player is challenged/taught the different skills in the game. Will post further screens in a future post. For now, I have a video that shows the playthrough of it. Note: The audios are just placeholders.
Update 8
So, I did some tweakings of the code and the result was not satisfying, but still decent. The animations are much more snappier since the 'wait for finish' isn't there anymore. On top of that, a few sound additions, which are placeholders. Added in some contextual animations as well. The part to watch out is … Continue reading Update 8