Gameplay Updates: Power Cores and Mode Enhancements in Unity URP

Hi,So, I know I haven't been updating anything in a long while, however, I did make quite a few updates to the game. Mainly, switching from the Built-In Render pipeline of Unity to the Universal Render Pipeline.The reason for the choice is pretty simple. My game does not ask for ultra-realistic graphics and hence I … Continue reading Gameplay Updates: Power Cores and Mode Enhancements in Unity URP

Update 11

So, unfortunately, despite the graphics looking really good with HDRP, the game did take a hit to it's frame rate and hence it had to be dropped and it is now returned to it's original looks. However, there have been a number of added things into the game which are as follows: More responsive movement … Continue reading Update 11

Update 10

So, the project is updated to HDRP and now the graphics look even better than before. However,  with the new render pipeline, things look even better and with the added bloom effect, it takes the graphics to the next level. A few minor updates were done to the code where the movement and the jumping … Continue reading Update 10

Update 9

So, I have started working on a small gauntlet for the game where the player is challenged/taught the different skills in the game. Will post further screens in a future post. For now, I have a video that shows the playthrough of it. Note: The audios are just placeholders.