Update 12

So I haven’t updated in a long time since I was busy with my course work and had a lot to be done, though I did manage to add some AI to the project just to enjoy it a bit more.
The AI for now, can block, attack and track the player, mainly a basic melee AI which was inspired for God Of War: Ascension. They have a fixed pattern but their heavy attacks can break the player and leave it vulnerable to further attack.

Melee Combat

I refined the movement as well for the player and have an update coming soon where I have tweaked the moveset and also added in aerial combat as well.

Movement and combat set(the latter is changed as of now)

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