Update 8

So,
I did some tweakings of the code and the result was not satisfying, but still decent.
The animations are much more snappier since the ‘wait for finish’ isn’t there anymore.
On top of that, a few sound additions, which are placeholders.

Added in some contextual animations as well.

The part to watch out is the right arm as the character goes from running to wall running. The right arm automatically puts the pistol back in the place.

 

The animations are changed a bit and now are snappier. Added in double jump.
Next update, will share how this was achieved.

Warning: Sounds are placeholders so they may be a bit loud.

 

Sidenote: The difference is wall running is merely the fact that a few variable values were changed in the second one which is why the player can run infinitely on the walls, unlike the previous one.

Leave a comment